Convert ScheduleBlock, SponsorSlide, and UserSession models to use Bolt DB and clean up remaining SQLite artifacts.

This commit is contained in:
Patrick Fairbank
2021-05-12 18:20:01 -07:00
parent ec71975e93
commit 6cea008524
17 changed files with 161 additions and 237 deletions

View File

@@ -1,18 +1,13 @@
// Copyright 2014 Team 254. All Rights Reserved.
// Author: pat@patfairbank.com (Patrick Fairbank)
//
// Functions for manipulating the per-event SQLite datastore.
// Functions for manipulating the per-event Bolt datastore.
package model
import (
"bitbucket.org/liamstask/goose/lib/goose"
"database/sql"
"encoding/json"
"fmt"
"github.com/Team254/cheesy-arena-lite/game"
"github.com/jmoiron/modl"
_ "github.com/mattn/go-sqlite3"
"go.etcd.io/bbolt"
"io"
"os"
@@ -22,16 +17,11 @@ import (
)
const backupsDir = "db/backups"
const migrationsDir = "db/migrations"
var BaseDir = "." // Mutable for testing
type Database struct {
Path string
db *sql.DB
sponsorSlideMap *modl.DbMap
scheduleBlockMap *modl.DbMap
userSessionMap *modl.DbMap
bolt *bbolt.DB
allianceTeamTable *table
awardTable *table
@@ -40,34 +30,17 @@ type Database struct {
matchTable *table
matchResultTable *table
rankingTable *table
scheduleBlockTable *table
sponsorSlideTable *table
teamTable *table
userSessionTable *table
}
// Opens the SQLite database at the given path, creating it if it doesn't exist, and runs any pending
// migrations.
// Opens the Bolt database at the given path, creating it if it doesn't exist.
func OpenDatabase(filename string) (*Database, error) {
// Find and run the migrations using goose. This also auto-creates the DB.
database := Database{Path: filename}
migrationsPath := filepath.Join(BaseDir, migrationsDir)
dbDriver := goose.DBDriver{"sqlite3", database.Path, "github.com/mattn/go-sqlite3", &goose.Sqlite3Dialect{}}
dbConf := goose.DBConf{MigrationsDir: migrationsPath, Env: "prod", Driver: dbDriver}
target, err := goose.GetMostRecentDBVersion(migrationsPath)
if err != nil {
return nil, err
}
err = goose.RunMigrations(&dbConf, migrationsPath, target)
if err != nil {
return nil, err
}
db, err := sql.Open("sqlite3", database.Path)
if err != nil {
return nil, err
}
database.db = db
database.mapTables()
database.bolt, err = bbolt.Open(database.Path+".bolt", 0644, &bbolt.Options{NoSync: true, Timeout: time.Second})
var err error
database.bolt, err = bbolt.Open(database.Path, 0644, &bbolt.Options{NoSync: true, Timeout: time.Second})
if err != nil {
return nil, err
}
@@ -94,15 +67,23 @@ func OpenDatabase(filename string) (*Database, error) {
if database.rankingTable, err = database.newTable(game.Ranking{}); err != nil {
return nil, err
}
if database.scheduleBlockTable, err = database.newTable(ScheduleBlock{}); err != nil {
return nil, err
}
if database.sponsorSlideTable, err = database.newTable(SponsorSlide{}); err != nil {
return nil, err
}
if database.teamTable, err = database.newTable(Team{}); err != nil {
return nil, err
}
if database.userSessionTable, err = database.newTable(UserSession{}); err != nil {
return nil, err
}
return &database, nil
}
func (database *Database) Close() error {
database.db.Close()
return database.bolt.Close()
}
@@ -130,26 +111,3 @@ func (database *Database) Backup(eventName, reason string) error {
}
return nil
}
// Sets up table-object associations.
func (database *Database) mapTables() {
dialect := new(modl.SqliteDialect)
database.sponsorSlideMap = modl.NewDbMap(database.db, dialect)
database.sponsorSlideMap.AddTableWithName(SponsorSlide{}, "sponsor_slides").SetKeys(true, "Id")
database.scheduleBlockMap = modl.NewDbMap(database.db, dialect)
database.scheduleBlockMap.AddTableWithName(ScheduleBlock{}, "schedule_blocks").SetKeys(true, "Id")
database.userSessionMap = modl.NewDbMap(database.db, dialect)
database.userSessionMap.AddTableWithName(UserSession{}, "user_sessions").SetKeys(true, "Id")
}
func serializeHelper(target *string, source interface{}) error {
bytes, err := json.Marshal(source)
if err != nil {
return err
}
*target = string(bytes)
return nil
}