Add manual triggering of game sounds to Field Testing page.

This commit is contained in:
Patrick Fairbank
2020-03-15 18:11:26 -07:00
parent 299a242e9c
commit 4c3850e2e4
6 changed files with 80 additions and 3 deletions

View File

@@ -6,8 +6,12 @@
package web
import (
"fmt"
"github.com/Team254/cheesy-arena/game"
"github.com/Team254/cheesy-arena/model"
"github.com/Team254/cheesy-arena/websocket"
"io"
"log"
"net/http"
)
@@ -25,10 +29,11 @@ func (web *Web) fieldTestingGetHandler(w http.ResponseWriter, r *http.Request) {
plc := web.arena.Plc
data := struct {
*model.EventSettings
MatchSounds []*game.MatchSound
InputNames []string
RegisterNames []string
CoilNames []string
}{web.arena.EventSettings, plc.GetInputNames(), plc.GetRegisterNames(), plc.GetCoilNames()}
}{web.arena.EventSettings, game.MatchSounds, plc.GetInputNames(), plc.GetRegisterNames(), plc.GetCoilNames()}
err = template.ExecuteTemplate(w, "base", data)
if err != nil {
handleWebErr(w, err)
@@ -49,6 +54,32 @@ func (web *Web) fieldTestingWebsocketHandler(w http.ResponseWriter, r *http.Requ
}
defer ws.Close()
// Subscribe the websocket to the notifiers whose messages will be passed on to the client.
ws.HandleNotifiers(web.arena.Plc.IoChangeNotifier)
// Subscribe the websocket to the notifiers whose messages will be passed on to the client, in a separate goroutine.
go ws.HandleNotifiers(web.arena.Plc.IoChangeNotifier)
// Loop, waiting for commands and responding to them, until the client closes the connection.
for {
messageType, data, err := ws.Read()
if err != nil {
if err == io.EOF {
// Client has closed the connection; nothing to do here.
return
}
log.Println(err)
return
}
switch messageType {
case "playSound":
sound, ok := data.(string)
if !ok {
ws.WriteError(fmt.Sprintf("Failed to parse '%s' message.", messageType))
continue
}
web.arena.PlaySoundNotifier.NotifyWithMessage(sound)
default:
ws.WriteError(fmt.Sprintf("Invalid message type '%s'.", messageType))
continue
}
}
}

View File

@@ -4,12 +4,23 @@
package web
import (
"github.com/Team254/cheesy-arena/game"
"github.com/Team254/cheesy-arena/websocket"
gorillawebsocket "github.com/gorilla/websocket"
"github.com/stretchr/testify/assert"
"testing"
)
func TestSetupFieldTesting(t *testing.T) {
web := setupTestWeb(t)
recorder := web.getHttpResponse("/setup/field_testing")
assert.Equal(t, 200, recorder.Code)
for _, sound := range game.MatchSounds {
assert.Contains(t, recorder.Body.String(), sound.Name)
}
}
func TestSetupFieldTestingWebsocket(t *testing.T) {
web := setupTestWeb(t)
@@ -22,4 +33,14 @@ func TestSetupFieldTestingWebsocket(t *testing.T) {
// Should get a few status updates right after connection.
readWebsocketType(t, ws, "plcIoChange")
// Also create a websocket to the audience display to check that it plays the requested game sound.
audienceConn, _, err := gorillawebsocket.DefaultDialer.Dial(wsUrl+"/displays/audience/websocket?displayId=1", nil)
assert.Nil(t, err)
defer audienceConn.Close()
audienceWs := websocket.NewTestWebsocket(audienceConn)
readWebsocketMultiple(t, audienceWs, 9)
ws.Write("playSound", "resume")
assert.Equal(t, "resume", readWebsocketType(t, audienceWs, "playSound"))
}

View File

@@ -13,6 +13,7 @@ import (
"log"
"net/http"
"path/filepath"
"strings"
"text/template"
)
@@ -59,6 +60,9 @@ func NewWeb(arena *field.Arena) *Web {
}
return seq
},
"toUpper": func(str string) string {
return strings.ToUpper(str)
},
}
return web