mirror of
https://github.com/Team254/cheesy-arena-lite.git
synced 2026-03-09 13:46:44 -04:00
Add manual triggering of game sounds to Field Testing page.
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@@ -6,8 +6,12 @@
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package web
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import (
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"fmt"
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"github.com/Team254/cheesy-arena/game"
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"github.com/Team254/cheesy-arena/model"
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"github.com/Team254/cheesy-arena/websocket"
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"io"
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"log"
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"net/http"
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)
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@@ -25,10 +29,11 @@ func (web *Web) fieldTestingGetHandler(w http.ResponseWriter, r *http.Request) {
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plc := web.arena.Plc
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data := struct {
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*model.EventSettings
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MatchSounds []*game.MatchSound
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InputNames []string
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RegisterNames []string
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CoilNames []string
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}{web.arena.EventSettings, plc.GetInputNames(), plc.GetRegisterNames(), plc.GetCoilNames()}
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}{web.arena.EventSettings, game.MatchSounds, plc.GetInputNames(), plc.GetRegisterNames(), plc.GetCoilNames()}
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err = template.ExecuteTemplate(w, "base", data)
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if err != nil {
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handleWebErr(w, err)
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@@ -49,6 +54,32 @@ func (web *Web) fieldTestingWebsocketHandler(w http.ResponseWriter, r *http.Requ
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}
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defer ws.Close()
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// Subscribe the websocket to the notifiers whose messages will be passed on to the client.
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ws.HandleNotifiers(web.arena.Plc.IoChangeNotifier)
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// Subscribe the websocket to the notifiers whose messages will be passed on to the client, in a separate goroutine.
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go ws.HandleNotifiers(web.arena.Plc.IoChangeNotifier)
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// Loop, waiting for commands and responding to them, until the client closes the connection.
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for {
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messageType, data, err := ws.Read()
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if err != nil {
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if err == io.EOF {
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// Client has closed the connection; nothing to do here.
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return
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}
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log.Println(err)
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return
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}
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switch messageType {
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case "playSound":
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sound, ok := data.(string)
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if !ok {
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ws.WriteError(fmt.Sprintf("Failed to parse '%s' message.", messageType))
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continue
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}
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web.arena.PlaySoundNotifier.NotifyWithMessage(sound)
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default:
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ws.WriteError(fmt.Sprintf("Invalid message type '%s'.", messageType))
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continue
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}
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}
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}
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@@ -4,12 +4,23 @@
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package web
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import (
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"github.com/Team254/cheesy-arena/game"
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"github.com/Team254/cheesy-arena/websocket"
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gorillawebsocket "github.com/gorilla/websocket"
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"github.com/stretchr/testify/assert"
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"testing"
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)
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func TestSetupFieldTesting(t *testing.T) {
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web := setupTestWeb(t)
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recorder := web.getHttpResponse("/setup/field_testing")
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assert.Equal(t, 200, recorder.Code)
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for _, sound := range game.MatchSounds {
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assert.Contains(t, recorder.Body.String(), sound.Name)
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}
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}
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func TestSetupFieldTestingWebsocket(t *testing.T) {
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web := setupTestWeb(t)
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@@ -22,4 +33,14 @@ func TestSetupFieldTestingWebsocket(t *testing.T) {
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// Should get a few status updates right after connection.
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readWebsocketType(t, ws, "plcIoChange")
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// Also create a websocket to the audience display to check that it plays the requested game sound.
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audienceConn, _, err := gorillawebsocket.DefaultDialer.Dial(wsUrl+"/displays/audience/websocket?displayId=1", nil)
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assert.Nil(t, err)
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defer audienceConn.Close()
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audienceWs := websocket.NewTestWebsocket(audienceConn)
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readWebsocketMultiple(t, audienceWs, 9)
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ws.Write("playSound", "resume")
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assert.Equal(t, "resume", readWebsocketType(t, audienceWs, "playSound"))
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}
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@@ -13,6 +13,7 @@ import (
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"log"
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"net/http"
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"path/filepath"
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"strings"
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"text/template"
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)
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@@ -59,6 +60,9 @@ func NewWeb(arena *field.Arena) *Web {
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}
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return seq
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},
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"toUpper": func(str string) string {
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return strings.ToUpper(str)
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},
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}
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return web
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