Refactor alliance storage to use a single object per alliance instead of one per alliance-team association.

This commit is contained in:
Patrick Fairbank
2022-07-31 12:08:43 -07:00
parent e83ec98408
commit 38518b0dd4
22 changed files with 411 additions and 451 deletions

View File

@@ -89,16 +89,19 @@ func DeleteAward(database *model.Database, awardId int) error {
// Generates awards and lower thirds for the tournament winners and finalists.
func CreateOrUpdateWinnerAndFinalistAwards(database *model.Database, winnerAllianceId, finalistAllianceId int) error {
var winnerAllianceTeams, finalistAllianceTeams []model.AllianceTeam
var winnerAlliance, finalistAlliance *model.Alliance
var err error
if winnerAllianceTeams, err = database.GetTeamsByAlliance(winnerAllianceId); err != nil {
if winnerAlliance, err = database.GetAllianceById(winnerAllianceId); err != nil {
return err
}
if finalistAllianceTeams, err = database.GetTeamsByAlliance(finalistAllianceId); err != nil {
if finalistAlliance, err = database.GetAllianceById(finalistAllianceId); err != nil {
return err
}
if len(winnerAllianceTeams) == 0 || len(finalistAllianceTeams) == 0 {
return fmt.Errorf("Input alliances do not contain any teams.")
if winnerAlliance == nil || finalistAlliance == nil {
return fmt.Errorf("Winner and/or finalist alliances do not exist.")
}
if len(winnerAlliance.TeamIds) == 0 || len(finalistAlliance.TeamIds) == 0 {
return fmt.Errorf("Winner and/or finalist alliances do not contain teams.")
}
// Clear out any awards that may exist if the final match was scored more than once.
@@ -117,28 +120,34 @@ func CreateOrUpdateWinnerAndFinalistAwards(database *model.Database, winnerAllia
}
// Create the finalist awards first since they're usually presented first.
finalistAward := model.Award{AwardName: "Finalist", Type: model.FinalistAward,
TeamId: finalistAllianceTeams[0].TeamId}
finalistAward := model.Award{
AwardName: "Finalist",
Type: model.FinalistAward,
TeamId: finalistAlliance.TeamIds[0],
}
if err = CreateOrUpdateAward(database, &finalistAward, true); err != nil {
return err
}
for _, allianceTeam := range finalistAllianceTeams[1:] {
for _, allianceTeamId := range finalistAlliance.TeamIds[1:] {
finalistAward.Id = 0
finalistAward.TeamId = allianceTeam.TeamId
finalistAward.TeamId = allianceTeamId
if err = CreateOrUpdateAward(database, &finalistAward, false); err != nil {
return err
}
}
// Create the winner awards.
winnerAward := model.Award{AwardName: "Winner", Type: model.WinnerAward,
TeamId: winnerAllianceTeams[0].TeamId}
winnerAward := model.Award{
AwardName: "Winner",
Type: model.WinnerAward,
TeamId: winnerAlliance.TeamIds[0],
}
if err = CreateOrUpdateAward(database, &winnerAward, true); err != nil {
return err
}
for _, allianceTeam := range winnerAllianceTeams[1:] {
for _, allianceTeamId := range winnerAlliance.TeamIds[1:] {
winnerAward.Id = 0
winnerAward.TeamId = allianceTeam.TeamId
winnerAward.TeamId = allianceTeamId
if err = CreateOrUpdateAward(database, &winnerAward, false); err != nil {
return err
}

View File

@@ -91,56 +91,62 @@ func TestCreateOrUpdateAwardWithoutIntro(t *testing.T) {
func TestCreateOrUpdateWinnerAndFinalistAwards(t *testing.T) {
database := setupTestDb(t)
CreateTestAlliances(database, 2)
database.CreateTeam(&model.Team{Id: 1})
database.CreateTeam(&model.Team{Id: 10})
database.CreateTeam(&model.Team{Id: 100})
database.CreateTeam(&model.Team{Id: 2})
database.CreateTeam(&model.Team{Id: 20})
database.CreateTeam(&model.Team{Id: 200})
database.CreateTeam(&model.Team{Id: 101})
database.CreateTeam(&model.Team{Id: 102})
database.CreateTeam(&model.Team{Id: 103})
database.CreateTeam(&model.Team{Id: 104})
database.CreateTeam(&model.Team{Id: 201})
database.CreateTeam(&model.Team{Id: 202})
database.CreateTeam(&model.Team{Id: 203})
database.CreateTeam(&model.Team{Id: 204})
err := CreateOrUpdateWinnerAndFinalistAwards(database, 2, 1)
assert.Nil(t, err)
awards, _ := database.GetAllAwards()
if assert.Equal(t, 6, len(awards)) {
assert.Equal(t, model.Award{1, model.FinalistAward, "Finalist", 1, ""}, awards[0])
assert.Equal(t, model.Award{2, model.FinalistAward, "Finalist", 10, ""}, awards[1])
assert.Equal(t, model.Award{3, model.FinalistAward, "Finalist", 100, ""}, awards[2])
assert.Equal(t, model.Award{4, model.WinnerAward, "Winner", 2, ""}, awards[3])
assert.Equal(t, model.Award{5, model.WinnerAward, "Winner", 20, ""}, awards[4])
assert.Equal(t, model.Award{6, model.WinnerAward, "Winner", 200, ""}, awards[5])
if assert.Equal(t, 8, len(awards)) {
assert.Equal(t, model.Award{1, model.FinalistAward, "Finalist", 101, ""}, awards[0])
assert.Equal(t, model.Award{2, model.FinalistAward, "Finalist", 102, ""}, awards[1])
assert.Equal(t, model.Award{3, model.FinalistAward, "Finalist", 103, ""}, awards[2])
assert.Equal(t, model.Award{4, model.FinalistAward, "Finalist", 104, ""}, awards[3])
assert.Equal(t, model.Award{5, model.WinnerAward, "Winner", 201, ""}, awards[4])
assert.Equal(t, model.Award{6, model.WinnerAward, "Winner", 202, ""}, awards[5])
assert.Equal(t, model.Award{7, model.WinnerAward, "Winner", 203, ""}, awards[6])
assert.Equal(t, model.Award{8, model.WinnerAward, "Winner", 204, ""}, awards[7])
}
lowerThirds, _ := database.GetAllLowerThirds()
if assert.Equal(t, 8, len(lowerThirds)) {
if assert.Equal(t, 10, len(lowerThirds)) {
assert.Equal(t, "Finalist", lowerThirds[0].TopText)
assert.Equal(t, "", lowerThirds[0].BottomText)
assert.Equal(t, "Finalist", lowerThirds[1].TopText)
assert.Equal(t, "Team 1, ", lowerThirds[1].BottomText)
assert.Equal(t, "Winner", lowerThirds[4].TopText)
assert.Equal(t, "", lowerThirds[4].BottomText)
assert.Equal(t, "Team 101, ", lowerThirds[1].BottomText)
assert.Equal(t, "Winner", lowerThirds[5].TopText)
assert.Equal(t, "Team 2, ", lowerThirds[5].BottomText)
assert.Equal(t, "", lowerThirds[5].BottomText)
assert.Equal(t, "Winner", lowerThirds[6].TopText)
assert.Equal(t, "Team 201, ", lowerThirds[6].BottomText)
}
err = CreateOrUpdateWinnerAndFinalistAwards(database, 1, 2)
assert.Nil(t, err)
awards, _ = database.GetAllAwards()
if assert.Equal(t, 6, len(awards)) {
assert.Equal(t, model.Award{7, model.FinalistAward, "Finalist", 2, ""}, awards[0])
assert.Equal(t, model.Award{8, model.FinalistAward, "Finalist", 20, ""}, awards[1])
assert.Equal(t, model.Award{9, model.FinalistAward, "Finalist", 200, ""}, awards[2])
assert.Equal(t, model.Award{10, model.WinnerAward, "Winner", 1, ""}, awards[3])
assert.Equal(t, model.Award{11, model.WinnerAward, "Winner", 10, ""}, awards[4])
assert.Equal(t, model.Award{12, model.WinnerAward, "Winner", 100, ""}, awards[5])
if assert.Equal(t, 8, len(awards)) {
assert.Equal(t, model.Award{9, model.FinalistAward, "Finalist", 201, ""}, awards[0])
assert.Equal(t, model.Award{10, model.FinalistAward, "Finalist", 202, ""}, awards[1])
assert.Equal(t, model.Award{11, model.FinalistAward, "Finalist", 203, ""}, awards[2])
assert.Equal(t, model.Award{12, model.FinalistAward, "Finalist", 204, ""}, awards[3])
assert.Equal(t, model.Award{13, model.WinnerAward, "Winner", 101, ""}, awards[4])
assert.Equal(t, model.Award{14, model.WinnerAward, "Winner", 102, ""}, awards[5])
assert.Equal(t, model.Award{15, model.WinnerAward, "Winner", 103, ""}, awards[6])
assert.Equal(t, model.Award{16, model.WinnerAward, "Winner", 104, ""}, awards[7])
}
lowerThirds, _ = database.GetAllLowerThirds()
if assert.Equal(t, 8, len(lowerThirds)) {
if assert.Equal(t, 10, len(lowerThirds)) {
assert.Equal(t, "Finalist", lowerThirds[0].TopText)
assert.Equal(t, "", lowerThirds[0].BottomText)
assert.Equal(t, "Finalist", lowerThirds[1].TopText)
assert.Equal(t, "Team 2, ", lowerThirds[1].BottomText)
assert.Equal(t, "Winner", lowerThirds[4].TopText)
assert.Equal(t, "", lowerThirds[4].BottomText)
assert.Equal(t, "Team 201, ", lowerThirds[1].BottomText)
assert.Equal(t, "Winner", lowerThirds[5].TopText)
assert.Equal(t, "Team 1, ", lowerThirds[5].BottomText)
assert.Equal(t, "", lowerThirds[5].BottomText)
assert.Equal(t, "Winner", lowerThirds[6].TopText)
assert.Equal(t, "Team 101, ", lowerThirds[6].BottomText)
}
}

View File

@@ -43,54 +43,60 @@ func UpdateEliminationSchedule(database *model.Database, startTime time.Time) (b
matchIndex++
}
return len(winner) > 0, err
return winner != nil, err
}
// Updates the alliance, if necessary, to include whoever played in the match, in case there was a substitute.
func UpdateAlliance(database *model.Database, matchTeamIds [3]int, allianceId int) error {
allianceTeams, err := database.GetTeamsByAlliance(allianceId)
alliance, err := database.GetAllianceById(allianceId)
if err != nil {
return err
}
changed := false
if matchTeamIds != alliance.Lineup {
alliance.Lineup = matchTeamIds
changed = true
}
for _, teamId := range matchTeamIds {
found := false
for _, allianceTeam := range allianceTeams {
if teamId == allianceTeam.TeamId {
for _, allianceTeamId := range alliance.TeamIds {
if teamId == allianceTeamId {
found = true
break
}
}
if !found {
newAllianceTeam := model.AllianceTeam{AllianceId: allianceId, PickPosition: len(allianceTeams),
TeamId: teamId}
allianceTeams = append(allianceTeams, newAllianceTeam)
if err := database.CreateAllianceTeam(&newAllianceTeam); err != nil {
return err
}
alliance.TeamIds = append(alliance.TeamIds, teamId)
changed = true
}
}
if changed {
return database.UpdateAlliance(alliance)
}
return nil
}
// Recursively traverses the elimination bracket downwards, creating matches as necessary. Returns the winner
// of the given round if known.
func buildEliminationMatchSet(database *model.Database, round int, group int,
numAlliances int) ([]model.AllianceTeam, error) {
func buildEliminationMatchSet(
database *model.Database, round int, group int, numAlliances int,
) (*model.Alliance, error) {
if numAlliances < 2 {
return []model.AllianceTeam{}, fmt.Errorf("Must have at least 2 alliances")
return nil, fmt.Errorf("Must have at least 2 alliances")
}
roundName, ok := model.ElimRoundNames[round]
if !ok {
return []model.AllianceTeam{}, fmt.Errorf("Round of depth %d is not supported", round*2)
return nil, fmt.Errorf("Round of depth %d is not supported", round*2)
}
if round != 1 {
roundName += strconv.Itoa(group)
}
// Recurse to figure out who the involved alliances are.
var redAlliance, blueAlliance []model.AllianceTeam
var redAlliance, blueAlliance *model.Alliance
var err error
if numAlliances < 4*round {
// This is the first round for some or all alliances and will be at least partially populated from the
@@ -102,47 +108,37 @@ func buildEliminationMatchSet(database *model.Database, round int, group int,
numDirectAlliances := 4*round - numAlliances
if redAllianceNumber <= numDirectAlliances {
// The red alliance has a bye or the number of alliances is a power of 2; get from alliance selection.
redAlliance, err = database.GetTeamsByAlliance(redAllianceNumber)
redAlliance, err = database.GetAllianceById(redAllianceNumber)
if err != nil {
return []model.AllianceTeam{}, err
}
if len(redAlliance) >= 3 {
// Swap the teams around to match the positions dictated by the rules.
redAlliance[0], redAlliance[1], redAlliance[2] = redAlliance[1], redAlliance[0], redAlliance[2]
return nil, err
}
}
if blueAllianceNumber <= numDirectAlliances {
// The blue alliance has a bye or the number of alliances is a power of 2; get from alliance selection.
blueAlliance, err = database.GetTeamsByAlliance(blueAllianceNumber)
blueAlliance, err = database.GetAllianceById(blueAllianceNumber)
if err != nil {
return []model.AllianceTeam{}, err
}
if len(blueAlliance) >= 3 {
// Swap the teams around to match the positions dictated by the rules.
blueAlliance[0], blueAlliance[1], blueAlliance[2] = blueAlliance[1], blueAlliance[0], blueAlliance[2]
return nil, err
}
}
}
// If the alliances aren't known yet, get them from one round down in the bracket.
if len(redAlliance) == 0 {
if redAlliance == nil {
redAlliance, err = buildEliminationMatchSet(database, round*2, group*2-1, numAlliances)
if err != nil {
return []model.AllianceTeam{}, err
return nil, err
}
}
if len(blueAlliance) == 0 {
if blueAlliance == nil {
blueAlliance, err = buildEliminationMatchSet(database, round*2, group*2, numAlliances)
if err != nil {
return []model.AllianceTeam{}, err
return nil, err
}
}
// Bail if the rounds below are not yet complete and we don't know either alliance competing this round.
if len(redAlliance) == 0 && len(blueAlliance) == 0 {
return []model.AllianceTeam{}, nil
if redAlliance == nil && blueAlliance == nil {
return nil, nil
}
// Check if the match set exists already and if it has been won.
@@ -150,24 +146,24 @@ func buildEliminationMatchSet(database *model.Database, round int, group int,
var ties []model.Match
matches, err := database.GetMatchesByElimRoundGroup(round, group)
if err != nil {
return []model.AllianceTeam{}, err
return nil, err
}
var unplayedMatches []model.Match
for _, match := range matches {
if !match.IsComplete() {
// Update the teams in the match if they are not yet set or are incorrect.
if len(redAlliance) != 0 && !(match.Red1 == redAlliance[0].TeamId && match.Red2 == redAlliance[1].TeamId &&
match.Red3 == redAlliance[2].TeamId) {
if redAlliance != nil && !(match.Red1 == redAlliance.Lineup[0] && match.Red2 == redAlliance.Lineup[1] &&
match.Red3 == redAlliance.Lineup[2]) {
positionRedTeams(&match, redAlliance)
match.ElimRedAlliance = redAlliance[0].AllianceId
match.ElimRedAlliance = redAlliance.Id
if err = database.UpdateMatch(&match); err != nil {
return nil, err
}
}
if len(blueAlliance) != 0 && !(match.Blue1 == blueAlliance[0].TeamId &&
match.Blue2 == blueAlliance[1].TeamId && match.Blue3 == blueAlliance[2].TeamId) {
if blueAlliance != nil && !(match.Blue1 == blueAlliance.Lineup[0] &&
match.Blue2 == blueAlliance.Lineup[1] && match.Blue3 == blueAlliance.Lineup[2]) {
positionBlueTeams(&match, blueAlliance)
match.ElimBlueAlliance = blueAlliance[0].AllianceId
match.ElimBlueAlliance = blueAlliance.Id
if err = database.UpdateMatch(&match); err != nil {
return nil, err
}
@@ -178,16 +174,6 @@ func buildEliminationMatchSet(database *model.Database, round int, group int,
continue
}
// Reorder the teams based on the last complete match, so that new and unplayed matches use the same positions.
err = reorderTeams(match.Red1, match.Red2, match.Red3, redAlliance)
if err != nil {
return []model.AllianceTeam{}, err
}
err = reorderTeams(match.Blue1, match.Blue2, match.Blue3, blueAlliance)
if err != nil {
return []model.AllianceTeam{}, err
}
// Check who won.
switch match.Status {
case model.RedWonMatch:
@@ -197,8 +183,7 @@ func buildEliminationMatchSet(database *model.Database, round int, group int,
case model.TieMatch:
ties = append(ties, match)
default:
return []model.AllianceTeam{}, fmt.Errorf("Completed match %d has invalid winner '%s'", match.Id,
match.Status)
return nil, fmt.Errorf("Completed match %d has invalid winner '%s'", match.Id, match.Status)
}
}
@@ -207,7 +192,7 @@ func buildEliminationMatchSet(database *model.Database, round int, group int,
for _, match := range unplayedMatches {
err = database.DeleteMatch(match.Id)
if err != nil {
return []model.AllianceTeam{}, err
return nil, err
}
}
@@ -222,32 +207,26 @@ func buildEliminationMatchSet(database *model.Database, round int, group int,
// Create initial set of matches or recreate any superfluous matches that were deleted but now are needed
// due to a revision in who won.
if len(matches) == 0 || len(ties) == 0 && numIncomplete == 0 {
// Fill in zeroes if only one alliance is known.
if len(redAlliance) == 0 {
redAlliance = []model.AllianceTeam{{}, {}, {}}
} else if len(blueAlliance) == 0 {
blueAlliance = []model.AllianceTeam{{}, {}, {}}
}
if len(redAlliance) < 3 || len(blueAlliance) < 3 {
if redAlliance != nil && len(redAlliance.TeamIds) < 3 || blueAlliance != nil && len(blueAlliance.TeamIds) < 3 {
// Raise an error if the alliance selection process gave us less than 3 teams per alliance.
return []model.AllianceTeam{}, fmt.Errorf("Alliances must consist of at least 3 teams")
return nil, fmt.Errorf("Alliances must consist of at least 3 teams")
}
if len(matches) < 1 {
err = database.CreateMatch(createMatch(roundName, round, group, 1, redAlliance, blueAlliance))
if err != nil {
return []model.AllianceTeam{}, err
return nil, err
}
}
if len(matches) < 2 {
err = database.CreateMatch(createMatch(roundName, round, group, 2, redAlliance, blueAlliance))
if err != nil {
return []model.AllianceTeam{}, err
return nil, err
}
}
if len(matches) < 3 {
err = database.CreateMatch(createMatch(roundName, round, group, 3, redAlliance, blueAlliance))
if err != nil {
return []model.AllianceTeam{}, err
return nil, err
}
}
}
@@ -258,54 +237,51 @@ func buildEliminationMatchSet(database *model.Database, round int, group int,
err = database.CreateMatch(createMatch(roundName, round, group, len(matches)+index+1, redAlliance,
blueAlliance))
if err != nil {
return []model.AllianceTeam{}, err
return nil, err
}
}
}
return []model.AllianceTeam{}, nil
return nil, nil
}
// Creates a match at the given point in the elimination bracket and populates the teams.
func createMatch(roundName string, round int, group int, instance int, redAlliance,
blueAlliance []model.AllianceTeam) *model.Match {
match := model.Match{Type: "elimination", DisplayName: fmt.Sprintf("%s-%d", roundName, instance),
ElimRound: round, ElimGroup: group, ElimInstance: instance, ElimRedAlliance: redAlliance[0].AllianceId,
ElimBlueAlliance: blueAlliance[0].AllianceId}
positionRedTeams(&match, redAlliance)
positionBlueTeams(&match, blueAlliance)
func createMatch(
roundName string,
round int,
group int,
instance int,
redAlliance,
blueAlliance *model.Alliance,
) *model.Match {
match := model.Match{
Type: "elimination",
DisplayName: fmt.Sprintf("%s-%d", roundName, instance),
ElimRound: round,
ElimGroup: group,
ElimInstance: instance,
}
if redAlliance != nil {
match.ElimRedAlliance = redAlliance.Id
positionRedTeams(&match, redAlliance)
}
if blueAlliance != nil {
match.ElimBlueAlliance = blueAlliance.Id
positionBlueTeams(&match, blueAlliance)
}
return &match
}
// Assigns the first three teams from the alliance into the red team slots for the match.
func positionRedTeams(match *model.Match, alliance []model.AllianceTeam) {
match.Red1 = alliance[0].TeamId
match.Red2 = alliance[1].TeamId
match.Red3 = alliance[2].TeamId
// Assigns the lineup from the alliance into the red team slots for the match.
func positionRedTeams(match *model.Match, alliance *model.Alliance) {
match.Red1 = alliance.Lineup[0]
match.Red2 = alliance.Lineup[1]
match.Red3 = alliance.Lineup[2]
}
// Assigns the first three teams from the alliance into the blue team slots for the match.
func positionBlueTeams(match *model.Match, alliance []model.AllianceTeam) {
match.Blue1 = alliance[0].TeamId
match.Blue2 = alliance[1].TeamId
match.Blue3 = alliance[2].TeamId
}
// Swaps the order of teams in the alliance to match the match positioning.
func reorderTeams(team1, team2, team3 int, alliance []model.AllianceTeam) error {
for i, team := range []int{team1, team2, team3} {
found := false
for j, oldTeam := range alliance {
if team == oldTeam.TeamId {
alliance[i], alliance[j] = alliance[j], alliance[i]
found = true
break
}
}
if !found {
return fmt.Errorf("Team %d not found in alliance %v", team, alliance)
}
}
return nil
// Assigns the lineup from the alliance into the blue team slots for the match.
func positionBlueTeams(match *model.Match, alliance *model.Alliance) {
match.Blue1 = alliance.Lineup[0]
match.Blue2 = alliance.Lineup[1]
match.Blue3 = alliance.Lineup[2]
}

View File

@@ -23,7 +23,7 @@ func TestEliminationScheduleInitial(t *testing.T) {
assertMatch(t, matches[1], "F-2", 1, 2)
assertMatch(t, matches[2], "F-3", 1, 2)
}
database.TruncateAllianceTeams()
database.TruncateAlliances()
database.TruncateMatches()
CreateTestAlliances(database, 3)
@@ -39,7 +39,7 @@ func TestEliminationScheduleInitial(t *testing.T) {
assertMatch(t, matches[4], "F-2", 1, 0)
assertMatch(t, matches[5], "F-3", 1, 0)
}
database.TruncateAllianceTeams()
database.TruncateAlliances()
database.TruncateMatches()
CreateTestAlliances(database, 4)
@@ -55,7 +55,7 @@ func TestEliminationScheduleInitial(t *testing.T) {
assertMatch(t, matches[4], "SF1-3", 1, 4)
assertMatch(t, matches[5], "SF2-3", 2, 3)
}
database.TruncateAllianceTeams()
database.TruncateAlliances()
database.TruncateMatches()
CreateTestAlliances(database, 5)
@@ -74,7 +74,7 @@ func TestEliminationScheduleInitial(t *testing.T) {
assertMatch(t, matches[7], "SF1-3", 1, 0)
assertMatch(t, matches[8], "SF2-3", 2, 3)
}
database.TruncateAllianceTeams()
database.TruncateAlliances()
database.TruncateMatches()
CreateTestAlliances(database, 6)
@@ -96,7 +96,7 @@ func TestEliminationScheduleInitial(t *testing.T) {
assertMatch(t, matches[10], "SF1-3", 1, 0)
assertMatch(t, matches[11], "SF2-3", 2, 0)
}
database.TruncateAllianceTeams()
database.TruncateAlliances()
database.TruncateMatches()
CreateTestAlliances(database, 7)
@@ -118,7 +118,7 @@ func TestEliminationScheduleInitial(t *testing.T) {
assertMatch(t, matches[10], "SF1-2", 1, 0)
assertMatch(t, matches[11], "SF1-3", 1, 0)
}
database.TruncateAllianceTeams()
database.TruncateAlliances()
database.TruncateMatches()
CreateTestAlliances(database, 8)
@@ -140,7 +140,7 @@ func TestEliminationScheduleInitial(t *testing.T) {
assertMatch(t, matches[10], "QF3-3", 2, 7)
assertMatch(t, matches[11], "QF4-3", 3, 6)
}
database.TruncateAllianceTeams()
database.TruncateAlliances()
database.TruncateMatches()
CreateTestAlliances(database, 9)
@@ -165,7 +165,7 @@ func TestEliminationScheduleInitial(t *testing.T) {
assertMatch(t, matches[13], "QF3-3", 2, 7)
assertMatch(t, matches[14], "QF4-3", 3, 6)
}
database.TruncateAllianceTeams()
database.TruncateAlliances()
database.TruncateMatches()
CreateTestAlliances(database, 10)
@@ -193,7 +193,7 @@ func TestEliminationScheduleInitial(t *testing.T) {
assertMatch(t, matches[16], "QF3-3", 2, 0)
assertMatch(t, matches[17], "QF4-3", 3, 6)
}
database.TruncateAllianceTeams()
database.TruncateAlliances()
database.TruncateMatches()
CreateTestAlliances(database, 11)
@@ -224,7 +224,7 @@ func TestEliminationScheduleInitial(t *testing.T) {
assertMatch(t, matches[19], "QF3-3", 2, 0)
assertMatch(t, matches[20], "QF4-3", 3, 0)
}
database.TruncateAllianceTeams()
database.TruncateAlliances()
database.TruncateMatches()
CreateTestAlliances(database, 12)
@@ -258,7 +258,7 @@ func TestEliminationScheduleInitial(t *testing.T) {
assertMatch(t, matches[22], "QF3-3", 2, 0)
assertMatch(t, matches[23], "QF4-3", 3, 0)
}
database.TruncateAllianceTeams()
database.TruncateAlliances()
database.TruncateMatches()
CreateTestAlliances(database, 13)
@@ -292,7 +292,7 @@ func TestEliminationScheduleInitial(t *testing.T) {
assertMatch(t, matches[22], "QF3-3", 2, 0)
assertMatch(t, matches[23], "QF4-3", 3, 0)
}
database.TruncateAllianceTeams()
database.TruncateAlliances()
database.TruncateMatches()
CreateTestAlliances(database, 14)
@@ -326,7 +326,7 @@ func TestEliminationScheduleInitial(t *testing.T) {
assertMatch(t, matches[22], "QF1-3", 1, 0)
assertMatch(t, matches[23], "QF3-3", 2, 0)
}
database.TruncateAllianceTeams()
database.TruncateAlliances()
database.TruncateMatches()
CreateTestAlliances(database, 15)
@@ -360,7 +360,7 @@ func TestEliminationScheduleInitial(t *testing.T) {
assertMatch(t, matches[22], "QF1-2", 1, 0)
assertMatch(t, matches[23], "QF1-3", 1, 0)
}
database.TruncateAllianceTeams()
database.TruncateAlliances()
database.TruncateMatches()
CreateTestAlliances(database, 16)
@@ -394,7 +394,7 @@ func TestEliminationScheduleInitial(t *testing.T) {
assertMatch(t, matches[22], "EF7-3", 3, 14)
assertMatch(t, matches[23], "EF8-3", 6, 11)
}
database.TruncateAllianceTeams()
database.TruncateAlliances()
database.TruncateMatches()
}
@@ -406,24 +406,22 @@ func TestEliminationScheduleErrors(t *testing.T) {
if assert.NotNil(t, err) {
assert.Equal(t, "Must have at least 2 alliances", err.Error())
}
database.TruncateAllianceTeams()
database.TruncateAlliances()
CreateTestAlliances(database, 17)
_, err = UpdateEliminationSchedule(database, time.Unix(0, 0))
if assert.NotNil(t, err) {
assert.Equal(t, "Round of depth 32 is not supported", err.Error())
}
database.TruncateAllianceTeams()
database.TruncateAlliances()
database.CreateAllianceTeam(&model.AllianceTeam{0, 1, 0, 1})
database.CreateAllianceTeam(&model.AllianceTeam{0, 1, 1, 2})
database.CreateAllianceTeam(&model.AllianceTeam{0, 2, 0, 3})
database.CreateAllianceTeam(&model.AllianceTeam{0, 2, 1, 4})
database.CreateAlliance(&model.Alliance{Id: 1, TeamIds: []int{1, 2}})
database.CreateAlliance(&model.Alliance{Id: 2, TeamIds: []int{3, 4}})
_, err = UpdateEliminationSchedule(database, time.Unix(0, 0))
if assert.NotNil(t, err) {
assert.Equal(t, "Alliances must consist of at least 3 teams", err.Error())
}
database.TruncateAllianceTeams()
database.TruncateAlliances()
}
func TestEliminationSchedulePopulatePartialMatch(t *testing.T) {
@@ -443,7 +441,7 @@ func TestEliminationSchedulePopulatePartialMatch(t *testing.T) {
assertMatch(t, matches[3], "F-2", 1, 3)
assertMatch(t, matches[4], "F-3", 1, 3)
}
database.TruncateAllianceTeams()
database.TruncateAlliances()
database.TruncateMatches()
database.TruncateMatchResults()
@@ -472,7 +470,7 @@ func TestEliminationSchedulePopulatePartialMatch(t *testing.T) {
assertMatch(t, matches[5], "F-2", 1, 2)
assertMatch(t, matches[6], "F-3", 1, 2)
}
database.TruncateAllianceTeams()
database.TruncateAlliances()
database.TruncateMatches()
database.TruncateMatchResults()
}
@@ -533,7 +531,7 @@ func TestEliminationScheduleDetermineWinner(t *testing.T) {
}
matches, _ = database.GetMatchesByType("elimination")
assert.Equal(t, 3, len(matches))
database.TruncateAllianceTeams()
database.TruncateAlliances()
database.TruncateMatches()
database.TruncateMatchResults()
@@ -568,7 +566,7 @@ func TestEliminationScheduleDetermineWinner(t *testing.T) {
if assert.Nil(t, err) {
assert.True(t, won)
}
database.TruncateAllianceTeams()
database.TruncateAlliances()
database.TruncateMatches()
database.TruncateMatchResults()
@@ -600,7 +598,7 @@ func TestEliminationScheduleDetermineWinner(t *testing.T) {
if assert.Nil(t, err) {
assert.True(t, won)
}
database.TruncateAllianceTeams()
database.TruncateAlliances()
database.TruncateMatches()
database.TruncateMatchResults()
@@ -737,20 +735,22 @@ func TestEliminationScheduleTeamPositions(t *testing.T) {
matches, _ := database.GetMatchesByType("elimination")
match1 := matches[0]
match2 := matches[1]
assert.Equal(t, 10, match1.Red1)
assert.Equal(t, 1, match1.Red2)
assert.Equal(t, 100, match1.Red3)
assert.Equal(t, 30, match2.Blue1)
assert.Equal(t, 3, match2.Blue2)
assert.Equal(t, 300, match2.Blue3)
assert.Equal(t, 102, match1.Red1)
assert.Equal(t, 101, match1.Red2)
assert.Equal(t, 103, match1.Red3)
assert.Equal(t, 302, match2.Blue1)
assert.Equal(t, 301, match2.Blue2)
assert.Equal(t, 303, match2.Blue3)
// Shuffle the team positions and check that the subsequent matches in the same round have the same ones.
match1.Red1, match1.Red2 = match1.Red2, match1.Red1
match2.Blue1, match2.Blue3 = match2.Blue3, match2.Blue1
match1.Red1, match1.Red2 = match1.Red2, 104
match2.Blue1, match2.Blue3 = 305, match2.Blue1
database.UpdateMatch(&match1)
database.UpdateMatch(&match2)
scoreMatch(database, "SF1-1", model.RedWonMatch)
scoreMatch(database, "SF2-1", model.BlueWonMatch)
assert.Nil(t, UpdateAlliance(database, [3]int{match1.Red1, match1.Red2, match1.Red3}, 1))
assert.Nil(t, UpdateAlliance(database, [3]int{match2.Blue1, match2.Blue2, match2.Blue3}, 3))
UpdateEliminationSchedule(database, time.Unix(1000, 0))
matches, _ = database.GetMatchesByType("elimination")
if assert.Equal(t, 6, len(matches)) {
@@ -783,10 +783,28 @@ func TestEliminationScheduleTeamPositions(t *testing.T) {
func assertMatch(t *testing.T, match model.Match, displayName string, redAlliance int, blueAlliance int) {
assert.Equal(t, displayName, match.DisplayName)
assert.Equal(t, redAlliance, match.Red2)
assert.Equal(t, redAlliance, match.ElimRedAlliance)
assert.Equal(t, blueAlliance, match.Blue2)
assert.Equal(t, blueAlliance, match.ElimBlueAlliance)
if redAlliance > 0 {
assert.Equal(t, 100*redAlliance+2, match.Red1)
assert.Equal(t, 100*redAlliance+1, match.Red2)
assert.Equal(t, 100*redAlliance+3, match.Red3)
} else {
assert.Equal(t, 0, match.Red1)
assert.Equal(t, 0, match.Red2)
assert.Equal(t, 0, match.Red3)
}
if blueAlliance > 0 {
assert.Equal(t, 100*blueAlliance+2, match.Blue1)
assert.Equal(t, 100*blueAlliance+1, match.Blue2)
assert.Equal(t, 100*blueAlliance+3, match.Blue3)
} else {
assert.Equal(t, 0, match.Blue1)
assert.Equal(t, 0, match.Blue2)
assert.Equal(t, 0, match.Blue3)
}
}
func scoreMatch(database *model.Database, displayName string, winner model.MatchStatus) {

View File

@@ -12,9 +12,12 @@ import (
func CreateTestAlliances(database *model.Database, allianceCount int) {
for i := 1; i <= allianceCount; i++ {
database.CreateAllianceTeam(&model.AllianceTeam{0, i, 0, i})
database.CreateAllianceTeam(&model.AllianceTeam{0, i, 1, 10 * i})
database.CreateAllianceTeam(&model.AllianceTeam{0, i, 2, 100 * i})
alliance := model.Alliance{
Id: i,
TeamIds: []int{100*i + 1, 100*i + 2, 100*i + 3, 100*i + 4},
Lineup: [3]int{100*i + 2, 100*i + 1, 100*i + 3},
}
database.CreateAlliance(&alliance)
}
}