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cheesy-arena-lite/match_play.go

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// Copyright 2014 Team 254. All Rights Reserved.
// Author: pat@patfairbank.com (Patrick Fairbank)
//
// Web routes for controlling match play.
package main
import (
"fmt"
"github.com/gorilla/mux"
"html/template"
"math/rand"
"net/http"
"sort"
"strconv"
)
type MatchPlayListItem struct {
Id int
DisplayName string
Time string
Status string
ColorClass string
}
type MatchPlayList []MatchPlayListItem
// Global var to hold the current active tournament so that its matches are displayed by default.
var currentMatchType string
var currentMatch *Match
// Shows the match play control interface.
func MatchPlayHandler(w http.ResponseWriter, r *http.Request) {
practiceMatches, err := buildMatchPlayList("practice")
if err != nil {
handleWebErr(w, err)
return
}
qualificationMatches, err := buildMatchPlayList("qualification")
if err != nil {
handleWebErr(w, err)
return
}
eliminationMatches, err := buildMatchPlayList("elimination")
if err != nil {
handleWebErr(w, err)
return
}
template, err := template.ParseFiles("templates/match_play.html", "templates/base.html")
if err != nil {
handleWebErr(w, err)
return
}
matchesByType := map[string]MatchPlayList{"practice": practiceMatches,
"qualification": qualificationMatches, "elimination": eliminationMatches}
if currentMatchType == "" {
currentMatchType = "practice"
}
if currentMatch == nil {
currentMatch = new(Match)
}
data := struct {
*EventSettings
MatchesByType map[string]MatchPlayList
CurrentMatchType string
Match *Match
}{eventSettings, matchesByType, currentMatchType, currentMatch}
err = template.ExecuteTemplate(w, "base", data)
if err != nil {
handleWebErr(w, err)
return
}
}
func MatchPlayQueueHandler(w http.ResponseWriter, r *http.Request) {
vars := mux.Vars(r)
matchId, _ := strconv.Atoi(vars["matchId"])
match, err := db.GetMatchById(matchId)
if err != nil {
handleWebErr(w, err)
return
}
if match == nil {
handleWebErr(w, fmt.Errorf("Invalid match ID %d.", matchId))
return
}
// TODO(pat): Disallow if there is a match currently being played or there are uncommitted results.
currentMatch = match
currentMatchType = match.Type
http.Redirect(w, r, "/match_play", 302)
}
func MatchPlayFakeResultHandler(w http.ResponseWriter, r *http.Request) {
vars := mux.Vars(r)
matchId, _ := strconv.Atoi(vars["matchId"])
match, err := db.GetMatchById(matchId)
if err != nil {
handleWebErr(w, err)
return
}
if match == nil {
handleWebErr(w, fmt.Errorf("Invalid match ID %d.", matchId))
return
}
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matchResult := MatchResult{MatchId: match.Id, RedFouls: []Foul{}, BlueFouls: []Foul{Foul{17, "G22", 23.5, true}},
Cards: Cards{[]int{17}, []int{8}}}
matchResult.RedScore = randomScore()
matchResult.BlueScore = randomScore()
err = CommitMatchScore(match, &matchResult)
if err != nil {
handleWebErr(w, err)
return
}
currentMatchType = match.Type
http.Redirect(w, r, "/match_play", 302)
}
func CommitMatchScore(match *Match, matchResult *MatchResult) error {
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if matchResult.PlayNumber == 0 {
// Determine the play number for this new match result.
prevMatchResult, err := db.GetMatchResultForMatch(match.Id)
if err != nil {
return err
}
if prevMatchResult != nil {
matchResult.PlayNumber = prevMatchResult.PlayNumber + 1
} else {
matchResult.PlayNumber = 1
}
// Save the match result record to the database.
err = db.CreateMatchResult(matchResult)
if err != nil {
return err
}
} else {
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// We are updating a match result record that already exists.
err := db.SaveMatchResult(matchResult)
if err != nil {
return err
}
}
// Update and save the match record to the database.
match.Status = "complete"
redScore := matchResult.RedScoreSummary()
blueScore := matchResult.BlueScoreSummary()
if redScore.Score > blueScore.Score {
match.Winner = "R"
} else if redScore.Score < blueScore.Score {
match.Winner = "B"
} else {
match.Winner = "T"
}
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err := db.SaveMatch(match)
if err != nil {
return err
}
// Recalculate all the rankings.
err = db.CalculateRankings()
if err != nil {
return err
}
return nil
}
func (list MatchPlayList) Len() int {
return len(list)
}
func (list MatchPlayList) Less(i, j int) bool {
return list[i].Status != "complete" && list[j].Status == "complete"
}
func (list MatchPlayList) Swap(i, j int) {
list[i], list[j] = list[j], list[i]
}
func buildMatchPlayList(matchType string) (MatchPlayList, error) {
matches, err := db.GetMatchesByType(matchType)
if err != nil {
return MatchPlayList{}, err
}
prefix := ""
if matchType == "practice" {
prefix = "P"
} else if matchType == "qualification" {
prefix = "Q"
}
matchPlayList := make(MatchPlayList, len(matches))
for i, match := range matches {
matchPlayList[i].Id = match.Id
matchPlayList[i].DisplayName = prefix + match.DisplayName
matchPlayList[i].Time = match.Time.Format("3:04 PM")
matchPlayList[i].Status = match.Status
switch match.Winner {
case "R":
matchPlayList[i].ColorClass = "danger"
case "B":
matchPlayList[i].ColorClass = "info"
case "T":
matchPlayList[i].ColorClass = "warning"
default:
matchPlayList[i].ColorClass = ""
}
if currentMatch != nil && matchPlayList[i].Id == currentMatch.Id {
matchPlayList[i].ColorClass = "success"
}
}
// Sort the list to put all completed matches at the bottom.
sort.Stable(matchPlayList)
return matchPlayList, nil
}
func randomScore() Score {
cycle := Cycle{rand.Intn(3) + 1, rand.Intn(2) == 1, rand.Intn(2) == 1, rand.Intn(2) == 1, rand.Intn(2) == 1,
rand.Intn(2) == 1}
return Score{rand.Intn(4), rand.Intn(4), rand.Intn(4), rand.Intn(4), rand.Intn(4), 0, 0, []Cycle{cycle}}
}